Temple Run

Temple Run The addictive mega-hit Temple Run is now out for Android! All your friends are playing it – can you beat their high scores?!

Temple Run You’ve stolen the cursed idol from the temple, and now you have to run for your life to escape the Evil Demon Monkeys nipping at your heels. Test your reflexes as you race down ancient temple walls and along sheer cliffs. Swipe to turn, jump and slide to avoid obstacles, collect coins and buy power ups, unlock new characters, and see how far you can run!

“In every treasure hunting adventure movie there’s one scene in which the plucky hero finally gets his hands on the treasure but then has to navigate a maze of booby traps in order to get out alive. Temple Run is this scene and nothing else. And it’s amazing.” – SlideToPlay.com

Temple Run “In pretty much every treasure hunting adventure movie there’s one specific scene in which the plucky hero finally gets his hands on the treasure but then has to navigate a maze of booby traps in order to get out alive. Temple Run is this scene and nothing else. And it’s amazing.” – SlideToPlay.com

From the makers of the award-winning best-seller Harbor Master® comes the most exhilarating running game on the App Store. Test your reflexes as you race down ancient temple walls and along sheer cliffs. Swipe to turn, jump and slide to avoid obstacles, collect coins and buy power ups, and see how far you can run!

REVIEWS

“Best endless running game in the App Store… You’ll love every minute.” – AppleNApps.com

Voted by TouchArcade Forums as Game of the Week

One of TouchArcade’s Best Games of the Month

“Most thrilling and fun running game in a while, possibly ever.” – TheAppera.com

“A fast and frenzied iPhone experience.” – IGN.com

“Very addicting… definitely a very different running game.” – Appolicious.com

FEATURES

  • Simple swipe and tilt controls that are easy to use and just feel right
  • Level up your character and use crazy powerups
  • Original 3D running mechanic combining turning, jumping, sliding and tilting – the first of its kind!
  • Play as 7 different characters!
  • Game Center Leaderboards and Achievements to compete with your friends
  • Incredibly fun, just one more time, endless game play!

Gameplay

Temple Run In Temple Run, the player controls either Guy Dangerous, an average explorer, Scarlett Fox, an escape artist, Barry Bones, a city cop, Karma Lee, the fastest runner in the Far East, Montana Smith, the “second greatest explorer ever” (referring to Indiana Jones being the greatest explorer), Francisco Montoya, a Spanish conquistador, or Zack Wonder, a football star. The character chosen will embark on an adventure to seek an ancient and valuable golden idol from an Aztec temple. They will not realize that the temple is inhabited by a family of demonic monkeys who wants to devour them. As the game is an endless running game, there is no end to the temple; the player plays until the character collides into a large obstacle, falls into the water, or is overtaken by the demon monkeys.

While the character is running, the player can tilt their device left or right to move the character to either side of the screen to collect coins and/or avoid obstacles. There are three types of coins to be found while the character is running: gold, red, and blue. A gold coin will only add one coin to the player’s total number of coins. Red coins are worth two coins, while blue coins are worth three. The coins can be used to buy and then upgrade power-ups and/or other characters. Coins can also be bought by the player through in-app purchases with payments of actual money. If the player wishes to turn left or right, the touchscreen can be swiped in the corresponding direction. If the player wishes to jump over an object, the screen can be swiped upwards and if they wish to slide under an object, the screen can be swiped downwards.

Development

Temple Run was designed, programmed, and produced by husband-and-wife team Keith Shepherd and Natalia Luckyanova with art by Kiril Tchangov. The game took a total of four months to develop.Development began after the financial failure of Imangi Studio’s previous game, Max Adventure and used that game to prototype Temple Run’s controls. Imangi Studios wanted to make a quick game with simpler controls in contrast to Max Adventure’s dual analog controls.

Keith started the prototype by making a game where the character is always running and can be controlled by rotating the environment from a top-down perspective. This idea was scrapped due to causing extreme dizziness during testing. To fix the problem, constraints were added so that players can only make 90° turns and perspective be fixed behind the character.[7] When it came to the game’s aesthetics, multiple ideas were conceptualized but ultimately settled for the character to running on a pathway resembling the Great Wall of China or Aztec temple.

After the temple design was solidified, Imangi Studios questioned the player character’s motivation for constantly running without any breaks and came up with the idea of having something chasing him. Imangi Studios originally had the aliens from Max Adventure as placeholders.Kiril created the design of evil demon monkeys and gave them skull masks due to his desire of adding skulls in games he’s involved in.Natalia initially did not like having evil demon monkeys chasing the player character and found them terrifying. Keith and Kiril, however, liked the evil demon monkeys and convinced Natalia to remain in the final product. Natalia later admitted that they were right and that it added immediacy and adrenaline.[7]

The coin and gem mechanic was originally intended to be a variety of colored gems where the player would receive different bonuses depending on what combination of gems was obtained, similar to Poker hand rankings but was proven too difficult to achieve and was scrapped. Natalia mentioned coins and Gems were particularly frustrating to add into the game that at one point were removed during development, but were added back due to the team missing them.

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